Saturday, January 31, 2009

am nmqt fjf

-Subscription quote: "If you have configured in your control panel to receive immediate topic reply notifications, you may receive an email for each reply made to this topic.  Otherwise, only 1 email is sent per board visit for each subscribed topic. This is to limit the amount of mail that is sent to your inbox."-

The most interesting feature of this week's dreams was when I was a young hunter fellow that had stumbled across some sort of bear's campsite. The catch was that the bear was somewhat intelligent and had managed to create some glyphs of humans wearing red on the wall of a nearby cave. This was an unusual dream, however, because near the beginning of the narrative, I was looking at a plant display in a hardware store, and there was just overwhelming green everywhere. I don't know if there's anything to the interpretation of dreams by color, but I do know that green is usually a secondary color to me... generally there will be a lot of sandstone-y reddish orange with possibly some balance from green. I cannot remember another dream in which green was the dominant color, yet it definitely was in this one (even in the bear scene, the red glyphs and brown of the log and bear were couched in a glorious ferny wood).

Meanwhile, in real life, the dominant color is white. Ah, beautiful, beautiful snow. I still haven't gotten tired of it, as the natives predicted. I still haven't stopped childishly stomping off pathways so I can sink my shoes into the snowbanks. I even enjoyed it when it was extremely windy and snow was blowing into my clothes like a softer but colder version of the windblown sand back home. The snow dunes the next day! I suppose I was mistaken when I thought that new-falling snow was the most beautiful weather feature in this world... drifts of perfectly smooth, slightly curved whiteness beat "flat" snow any day.

Reality check. I also found out that my breath can actually freeze onto things! How cool! [/childhood reclaimed]

Saturday, January 24, 2009

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-Paul Martin quote: "It's open, it's connected, and it's not silly."-

I had another somewhat unfruitful week for dreams, though I did verify something that sleep researchers have been finding out lately -- if you are a bit sleep-deprived, then have one night where you get extra sleep, you'll have unusually vivid dreams that night because your REM is "catching up". The dreams I had this week on the days I had extra sleep weren't especially vivid, but they were much more memorable than my dreams on the other days (most of which disappeared the moment my head left the pillow). I'm still trying to figure out if last night's dream of my arm bleeding through a band-aid has any sort of Deep MeaningTM... on the other hand, it's as true in dreams as it is in literature that over-analysis destroys the charm somewhat.

The following is a program that will solve all the problems in the world. Or, um, not. Headers are excluded because Blogger thinks I'm trying to put some sort of malicious html badness into my post when I include them.

int main()
{
char happiness = 'n';

while (1)
{
cout << "Are you happy? (y or n)\n";
cin >> happiness;
if (happiness == 'y')
{
system("Pause");
return 0;
}
else
cout << "Well, perhaps if I keep bothering you, you will be!\n";
}
}

Reality check. This is not at ALL a comment on modern society. No, not at all. *grin*

Saturday, January 17, 2009

at a a

-Song title quote: "Bond on Bond"-

I don't fully remember any interesting dreams this past week, unless by interesting I mean interesting by psychological association. In that case, the most interesting dream would be one which was a recurring nightmare when I was young -- arguing with my father. Now, I love my dad dearly, but we had some major communication issues when I was a pubescent teen, and we didn't always precisely get along. Anyway, the dream is significant because I had, the night before, created some havoc due to my still-weak skills with communicating my ideas in the verbal medium, and I suppose my mind made the connection.

On that note, I think it's time for another story! Because sometimes the best way to communicate something that offends people if you say it is to turn it into an allegory, so they only realize what you're talking about once they have read the whole story and, perhaps, see why you think what you think. And to forestall any questions on the matter, the main character in the following story is not me. But he could be an exaggerated version.


The Collector
A Fable


What, indeed, is life like? And what hand of words can take a fistful of it?

I will tell you what life is like. It is like a boy in a remote country. In the remote country is a village, and the village hides under a mountain that spits and scatters stones.

The boy, we shall call Gatherer. The stones, we shall call... stones.

From nearly his first wail of life, Gatherer collected stones. Some stones reached into the light and spewed it out, radiant. Some were somber and speckled, but they warmed sweetly after moist hands took them. Still others were pale, and shone only softly, like skin. All, Gatherer felt, were beautiful, and he added each to a box with cubbies in it.

At first, Gatherer's friends helped him, picking and taking stones for their collections or his. Some had a better eye for them than Gatherer, some could hardly see one or two on an open field. But games and chores and whispers with friends pressed urgently on their young minds, and collecting stones became a distant hobby. Gatherer, however, still loved the stones, and his box filled.

The time came when his box had no more room for stones. With a heavy heart, he sorted through the square nests to find stones he could sell, and through tearful selection, he scraped together enough to buy a new box. The stones clattered away, and the big hands at the counter produced a box. Though the sacrifice was great, the reward was still better, and Gatherer hied off to collect more and still more stones.

Through one way or another, Gatherer's friends soon found that they, too, could purchase trinkets with stones. Suddenly, they were back at Gatherer's side, and he showed them where to find the best stones, for he knew. There was much scurry in the village in those days.

But time passed. The children -- save one -- grew weary of searching and overturning for the best stones, the new stones. Instead, they sought favorite places where one pretty stone rolled in abundance. They took these in armfuls, filling their boxes with flaring gems. Then, off they would go to the store, and stones would clinker away in great avalanches. True, every child -- save one -- found and took the same pretty stones, so the large hands at the counter asked for more and more in return for small items. However, losing stones was no great tragedy to most of them, except in that it took longer to save enough for their next fancy.

Gatherer rarely had to give up many stones for each new box. He did not stay in one place to gather many pieces of one stone, for he saw that doing so took spaces that could be filled with one piece of many stones. All stones were beautiful, but he saw that it was much better to discard those of which he had many, to make room for those of which he had few.

Sometimes his friends would bring him a stone. Usually, it would be a pretty stone that every child collected, but Gatherer rejected it. He already had one, he said, and he did not want to take another space of his box away. But he would show them new places to find stones, stones that were valuable, and they would save up enough to get their trinkets faster.

His friends accepted this, for a while. After all, Gatherer did all the hard work of finding new stones, so the others had to find and take less. That was pleasing to them. And yet, they could not shake the irksomeness of finding so many stones for him that he would not take, and slowly, they became angry. They did not see how he could call himself a collector when he threw away so many, many stones, stones they had ached and labored over.

Gatherer kept saving and buying, always new boxes, never trinkets. Stones were more than beautiful to him, they were his life and breath, even as his friends faded and left. He tried to show them that stones had more in them than their price, tried to show them the most winsome of his stones, those that flashed and gleamed, but the most he got back was a new name.

The name was Brag.

His friends were bitter, now. They saw that he could buy things -- even pricey things like velvet-lined boxes -- with barely any trouble at all, one stone or perhaps two, while they labored over dozens, turning and picking, their backs bent. Sometimes, if the trinket was more desirable or their stones more worthless, they had to take two trips or three, store and stones, filling their boxes, then emptying them, then filling them again. It was much work.

Gatherer bought more boxes and collected more stones. They were beautiful to him, and he had all the time he needed. He did not care for games, the chores were simple, and he had no friends left to whisper to.

At last, he perceived that the village had no more stones that he did not. He did not know what to do, then, so he began to collect two or three of each stone. But never seeing new ones pained him, for stones were beautiful. However, he found he could not speak of this to the other children, for they hated him and his valuable stones and his constant talk about his collection, nestled in its velvet boxes. They thought him a miser, his collection a twisted monument to arrogance, no more.

So Gatherer collected stones, and he learned, slowly, to throw away his joy. Finally, the time came when he bought himself a useless bauble, and he felt no remorse as the stones rolled away with a muted clicking. It was better this way, for taking joy in the stones would only bring pain and disappointment.

And so he adjusted to life without joy. After all, the others had lived without it for years.

That is the way of it.


Reality check. In case you're wondering, this particular story is crossposted on another website, though with not nearly so much background information; I want the people there to figure it out for themselves, or not at all.

Saturday, January 10, 2009

f q

-SSL error quote: "You should not proceed, especially if you have never seen this warning before for this site."-

Well, looks like I'm back to "busy enough that dreams are suppressed" stage. Pity.

Webcams, I think, are one of the most distracting devices known to man. You'll be doing something on your computer, minding your business, nothing special. Then, the trigger. You'll either see your reflection in the screen (easy for me since my desktop is completely black) or perhaps see a well-composited picture online, and BLAM! Photographing spree ensues.

Then you have a bunch of pictures of yourself, probably not really looking at the camera because you're looking at the screen, which is generally below the webcam. Also, one or both of your arms are stretched out to hit the "capture" button. Your posture is probably not particularly good, and every single picture is posed, by virtue of being a picture you took of YOURSELF. Admittedly, on rare occasions, I'll just mash the button while moving around and seeing what happens, but it's still posed to a large extent because I'm still keeping half an eye on how I look on screen.

So what do you then do with these pictures? I mean, usually if people see how many self-portraits you take of yourself, they think you're an utter creep or at least irretrievably vain.

Reality check. I guess free fun always has its pitfalls.

Friday, January 2, 2009

7t jffa

-Jayisgames.com quote: "Added to the 'cute but evil' list comes Within a Deep Forest, a completely free downloadable game for Windows that casts you as a little blue ball, bouncing around a delightfully whimsical little world filled with the most frustrating jumping puzzles known to man."-

By far the most interesting dream I had this week was when a person I know pretty well was really an alien in disguise. It's one of those cases where if you knew him personally, the thought of him being an alien is beyond funny.

I've never had an eye for proportion... guess my left brain is way too overeager to shortcut to verbal symbols. Which is not too much of a problem for an engineer, I suppose: most of our drawings have precise measurements for each element; nothing is left up to the eye.

It also means I occasionally take a stab at the more "graphic design" style of art, highly stylized and very forgiving. Of course, given what I've just been typing, the fact that I chose this particular piece to post on my blog is kind of ironic.

Interpret it however you want... like many of the creative forays that I actually decide to pursue, I could identify several unique ways in which it could be applied to me.

Reality check. Sidenote: if you ever see a containment vessel that looks like THAT, run away. Quickly.