I tried having a tall mug of green tea before bed last night, in hopes that maybe the slight caffeine content would help me sleep more alertly. I believe I had a fairly vivid dream, but I was so tired from Friday night's John Doe (interesting TV series) marathon that I kind of rolled over and forgot most of it. Something to do with international politics, I think. So the tea is still up for grabs.
I wonder, sometimes, whether the person who invented Hearts intended for the game to be a mushy allegory for romance. Maybe it's too hard to resist when you have a name like "the game of Hearts"
On the other hand, most of the interesting rules have developed over time. It becomes almost a collaborative effort over time, with each new set of house rules and strategies adding depth to the story.
- No point cards on the first round
- If you have the Queen of Spades, you should either avoid hearts altogether, or get them all
- When cards are passed, you can't see the cards you've been given until you let go of yours
- A common strategy is to avoid taking tricks so that you never have to lead
